![]() It can be thought of as a function with the following signature void simulate(state, environment, time_step). On an abstract level, a simulation is a function that modifies state. ![]() It is supposed to be read by developers and technical artists. Since this is a document about a framework and not about individual features, it will be relatively technical. My hope is that this proposal can offer a concrete starting point for further discussion about how we want simulations to work in Blender in the future. ![]() The goal is to have a unified environment to setup all kinds of simulations. ![]() This is a proposal for a simulation framework for Blender.
0 Comments
Leave a Reply. |